
The first two are basic projectiles that hurl energy slashes at the foe The final is a small class specific DoT that makes bleeding and dagger skills more effective against them for a short time. "Bitter strike"=>"Fangs of Death"=>"Sacrificial Marking".Rework the dagger to have better skills as right now main-hand dagger sucks so bad.

Make it medium range like the axe and let the necromancer be completely based around long to medium range combat.


Perhaps work in more bone skills into their weapons (Staff, axe and even maybe dagger.) * Rework dagger to be faster Give it a teleport of some sort.
