


You still had perspective and you could still form and execute a strategy, but Company of Heroes demanded your attention and your urgency. Company of Heroes changed that by putting you right in the thick of the action bullets flew, buildings crumbled, this was World War II like you’d never seen it before. First-person shooters had already learned this trick, although it would probably reach its culmination with Call of Duty 4 the year after Company of Heroes released but strategy games stuck to their removed point-of-view. Here’s what sets Company of Heroes apart, though it made an RTS game feel cinematic.
